Pathfinder Second Edition
Compendium
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Free Basic Rules
Welcome to the Pathfinder Second Edition Free Basic Rules! Here you will find the very basics of play, and just enough options to build a handful of low-level characters. For hundreds of more pages, rules, characters, options, artwork, and more, upgrade to the complete Pathfinder Player Core!
Player Core Free Basic Rules
Chapter 1 - Introduction
Character Creation
Leveling Up
Chapter 2 - Ancestries and Backgrounds
DwarfElf
Human
Backgrounds
Languages
Chapter 3 - Classes
ClericFighter
Rogue
Wizard
Chapter 4 - Skills
General Skill ActionsSkills
Chapter 5 - Feats
Chapter 6 - Equipment
Armor DescriptionsShield Descriptions
Weapon Descriptions
Adventuring Gear
Alchemical Gear
Assistive Items
Chapter 7 - Spells
Spell ListsFocus Spells Lists
Rituals List
Chapter 8 - Playing the Game
Rules OverviewChecks
Damage Rolls
Hero Points
Actions
Movement
Effects
Area
Afflictions
Perception and Detection
Encounter Mode
Exploration Mode
Downtime Mode
Conditions Appendix
Glossary
CreditsLegacy Pathfinder Second Edition Free Basic Rules
Chapter 1: Introduction
What is a Roleplaying Game?
Basics of Play
Playing the Game
Examples of Play
Using This Book
Format of Rules Elements
Character Creation
Sample Character
Leveling Up
Chapter 2: Ancestries and Backgrounds
These Free Basic Rules only has 3 ancestries, up to level 5; and only a fraction of the dozens of backgrounds. For more backgrounds, ancestries, and dozens of higher-level feats and features, upgrade to the complete Pathfinder Core Rulebook!
Ancestry Entries
Dwarf
Elf
Human
Backgrounds
Languages
Chapter 3: Classes
These Free Basic Rules only have 4 classes, with features and feats up to level 5. For 8 more classes and tons of feats and features, upgrade to the complete Pathfinder Core Rulebook!
Reading Class Entries
Classes
Cleric
Fighter
Rogue
Wizard
Chapter 4: Skills
Skill Actions
Skill Checks and Skill DCs
General Skill Actions
Skill Descriptions
Acrobatics (Dex)
Arcana (Int)
Athletics (Str)
Crafting (Int)
Deception (Cha)
Diplomacy (Cha)
Intimidation (Cha)
Lore (Int)
Medicine (Wis)
Nature (Wis)
Occultism (Int)
Performance (Cha)
Religion (Wis)
Society (Int)
Stealth (Dex)
Survival (Wis)
Thievery (Dex)
Chapter 5: Feats
These Free Basic Rules only have general and skill feats up to level 5. For dozens of higher-level feats, upgrade to the complete Pathfinder Core Rulebook!
Chapter 6: Equipment
Coins and Currency
Item Level
Carrying and Using Items
Item Damage
Armor
Shields
Weapons
Attack and Damage Rolls
Critical Hits
Unarmed Attacks
Improvised Weapons
Weapon Statistics
Weapon Traits
Critical Specialization Effects and Weapon Descriptions
Gear
Gear Statistics
Adventuring Gear
Class Kits
Alchemical Gear
Magical Gear
Formulas
Services
Cost of Living
Animals
Items and Sizes
Chapter 7: Spells
These Free Basic Rules only have spells up to 3rd-level, and only arcane and divine spell lists. For dozens of higher-level spells, as well as the occult and primal spell lists, upgrade to the complete Pathfinder Core Rulebook!
Magical Schools
Spell Slots
Cantrips
Focus Spells
Innate Spells
Other Spell Traits
Casting Spells
Casting Rituals
Spell Lists
Arcane Spells
Divine Spells
Focus Spells
Chapter 9: Playing The Game
General Rules
Damage
Conditions
Effects
Areas
Afflictions
Counteracting
Hit Points, Healing, and Dying
Actions
Movement
Perception
Hero Points
Encounter Mode
Activities and Reactions in Encounters
Movement in Encounters
Special Battles
Exploration Mode
Travel Speed
Exploration Activities
Rest and Daily Preparations
Downtime Mode
Chapter 11: Crafting & Treasure
Investing Magical Items
Activating Items
Reading Items